Thursday, April 5, 2012

Developer Diary #3 - Spring Break

Hello again, folks!

I have bad news, followed by good news.

The bad news is, nothing has gotten done this past week. This being the week of midterms for my school, I was a bit preoccupied.

The good news is, I'm entering spring break; so I will be able to work (mostly) unconstrained for the next week. I will also be in Arizona with my family, but I will have more time to develop some conceptualization material, and get some stuff roughed out. I also want to send out some more requests for artists and writers, and then hopefully be able to sit down with people and work out more of the focus of the project. I have some ideas, but ideas are worth nothing without the work to give them value. Who knows, maybe we'll have a solid project foundation by the end of the week.

Keep in touch, and stay classy.

Monday, April 2, 2012

Developer Diary #2 - Field Research

Well folks, just this past weekend, I attended Kitsune Kon '12 in Appleton, WI; I must say, it was a very interesting three-day convention for me and for the project.

I've met with several people who seem to like the idea of the game, as well as many interesting characters and situations; many of which left a lasting impression on my story so far. In addition, my own course of events at the convention came eerily close to matching what I had written down as plot points and key events so far, which is very reassuring and interesting at the same time... did I predict my own course of events, or did my writing cause me to unconsciously live out the experiences I wrote for my character? If so, then how do I explain the encounters with the many different personalities I'd imagined throughout the convention? Am I over-analyzing this situation? Probably. Food for thought, though. I'll have to discuss this with the awesome girl I met at the con... ;p

Regardless, I also got contact information for a few other interested artists, so we may have some new team members in the near future. I currently don't have much for my team to work on at this point; I'll have to come up with a means of holding discussions or meetings with the team, and gathering ideas and developing the team process. I'd envision using IRC, with one big meeting via IRC or a forum posting on a regular weekly or bi-weekly schedule, but any suggestions on that front would be appreciated. ♥